Glossary

Plain-language definitions of the DFS terms you will see across DFS Hero.

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ROI (Return on Investment)

ROI is the percentage return on the money you put into contests: what you won minus what you spent, divided by what you spent.

Leverage

Leverage is how contrarian your lineup is versus the field: how much its ownership differs from what everyone else is playing.

Ownership

Ownership is the percentage of contest entries that include a given player.

Exposure

Exposure is the fraction of your own lineups that include a given player.

Min & Max Exposure

Minimum and maximum exposure are the floor and ceiling you set on how often a player can appear across your lineups.

Uniques (Min Uniques)

Min Uniques is a rule that forces every lineup you keep to differ from every other by at least a set number of players.

Dupes (Duplicate Lineups)

A dupe is a lineup that other entrants also submit; the dupe estimate is how many copies of your lineup are expected to appear in the contest.

Boom / Bust

Boom and bust describe the high and low ends of an outcome: a boom is a ceiling game, a bust is a floor game, and a boom-or-bust play has a wide range between them.

Geomean (Geometric Mean)

Geomean is the geometric mean of a lineup's simulated outcomes, a measure that rewards consistency over boom-or-bust variance.

Optimal %

Optimal percent is a measure of how strong a play a player is, based on how often they belong in the best possible lineup for a slate.

Win %

Win percent is how often a lineup finishes first in the contest across the simulation.

Stack

A stack is a group of players whose performances correlate, like a quarterback with a receiver on the same team, rostered together to compound their upside.

The Field

The field is the set of opponent lineups your entries compete against; in DFS Hero's simulator it is a realistic, modeled field built for each slate.

Sim ROI

Sim ROI is a lineup's estimated return on investment from the contest simulator, projected before you enter rather than measured after results.

GPP vs Cash

GPPs are top-heavy tournaments where a small fraction of the field wins big, while cash games pay roughly the top half evenly; each rewards a different kind of lineup.

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