Working the player pool

Last updated Jul 14, 2026

The players grid is your player pool: every rostered player in the slate, with the controls to decide who can appear in your lineups and how often.

Who is in the pool

By default, everyone is in. A fresh slate builds from every eligible player. You shrink or shape that pool with two main controls:

  • Lock. A locked player is forced into every lineup. After a build, locked players carry a lock badge, which is why they show 100% exposure.
  • Exclude. An excluded player is dimmed and struck through, and never appears in a lineup. Lock and Exclude are opposites: excluding a locked player clears the lock, and locking an excluded player brings them back.

Editing player values

You can inline-edit a player's projection right in the grid. Ownership is editable too, and a per-player row lets you set randomness and exposure limits. A user projection can even pull a zero-projection player into the pool.

Exposure and position filters

Set a player's minimum and maximum exposure to control how often they appear across your lineups. Setting a maximum exposure to zero also removes them.

Position tabs at the top of the grid filter what you see, not what gets built. Filtering to a position before building does not shrink your pool. To change who builds, use Lock and Exclude.

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